YouTube Channel

My Projects

Cleanse

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1 & PRBoom 2.5.0
Single Player & Coop

As you approach the once sacred Cathedral, you notice the desecration by demonic hoards. Only through sheer violence, can you bring peace to this once holy place and cleanse it once and for all.

Jumping/Crouching is disabled. Freelook is allowed but not needed.

Originally an idea for a Doomer Boards Community Project, I knew I wouldn't have time to complete it. Later on I dusted off the idea for another mapping projects, but missed the deadline. Now it's a standalone, but will be part of the AIA megawad in Episode 3.

Download

A.I. Anarchy (Episode 1 & 2...so far)

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1 & PRBoom 2.5.0
Single Player & Coop

A.I.A is a mapset completely assembled from machine generated textures, and when possible, obstacles and sprites have been updated as well. This started as a small experiment in order to flesh out some additional textures for existing maps, but quickly turned into a proof of concept to see how much could be done with this method alone. After a two-day bender creating several hundred sample images, I started the work of converting them to the Doom palette and proper dimensions.

The goal was two-fold: to create a resource pack that might find some use by others, and to see how well they fit together. Episode 1 is a 12-map set that attempts to showcase as many as possible through small arenas without trying to mash all of the hundreds into the same space. Episode 2 works off the same texture set, but I reserved the more castle-y ones for this set.

Maps layouts were also A.I. generated just to give me a head start and help overcome mapper's block. After that point, I traced them and continued in a more traditional manner. Such was the process with most of the work, especially the images since it wasn't a matter of just pressing a button and dropping them in. I'd like to think of the AI process as a rapid development and prototype tool in the same way using a photograph would be a good first step in making a texture vs drawing each pixel by hand. I know there's the concern that AI could render some traditional jobs as obsolete, but in this case, it let me reduce much of the laborious work down to a few days vs months.

Download EP 1: Earthly Realm
Download EP 2: Marble & Mahogany
(Includes EP1 and updates)

Lucid Nightmare

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1 & PRBoom 2.5.0
Single Player & Coop

Waking up on clock...or a compass...or perhaps both/neither, you are surrounded by portals and only one door is open. In order to wake from this nightmare, you must enter and step through into the unknown.

Jumping/Crouching is disabled. Freelook is allowed but not needed. Originally part of a Community Project, this standalone version ramps up the difficultly a bit and justifies the resources that made the initial release a bit too easy.

Download

Albor Tholus Outpost

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1
Single Player & Coop

This was a level in the Monuments of Mars 2 community project. As an April Fools joke, wad WAD was turned into a Limp Bizkit theme, so the single level here has been turned into a self contained file.

Download

Ascent into Hell

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1
Single Player & Coop
Jumping/Crouching is disabled. Due to the verticality of the map, freelook is encouraged, but not needed. This map is part puzzle and part combat, so feel free to click around. I've tried to share textures with most of the interactive portions of the map, as to keep random searching to a minimum, though playtesting so far has led a few people in circles.

Many portions can be opened via different routes, so attacking the progression can change with each playthrough. I highly recommend trying to so saveless, at least until you reach the surface. One route may prove more effective than another.

Doomworld Thread
Download

Satan's Workshop: Evil Elf Edition

Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1
Single Player & Coop
Jumping/Crouching removed, but free look is fine. Certain things do benefit from auto-aim, although it shouldn't matter too much
Difficulty levels have been implemented. Mostly enemy count, but also by swapping out some upper tier monsters in some difficult spots

Doomworld Thread
Download

Community Projects

Dreamcatcher Apparatus

Doomer Board Project #47 features a modified palette and an emphasis on blue/green colors and dark techbase aesthetics. An earlier version of Lucid Nightmare is in the MAP11 slot.

Doomer Boards Thread
Download

Angry NilsQuilt

A small community project from NilsQ's discord server. He started by making one area other added to it, and so on. Finally this map was the result. It took a bit aver a month to finish.

Doomworld Thread
Discord
Download

Monuments of Mars 2

Doomer Board Project #46 is an extension of the very firt project and based on the old Apogee sidescroller. An earlier version of Albor Tholus Outpost is in the MAP13 slot.

Doomer Boards Thread
Download

FRED DURST DOOM

An April Fool's Joke based on Doomer Board Project #46. It swapped out the working map set with Limp Bizkit inspires textures. An earlier version of Albor Tholus Outpost is in the MAP06 slot.

Doomer Boards Thread
Trailer
Download

Christmas Cheer from the Chill Zone

22 Map Megawad by Clippy and crew. An earlier version of Satan's Workshop is included as Map15.

Doomworld Thread
Download

Neocities Doomers

Below are links and maps from the Community

Cyber Realm

URL: https://cyber-realm.neocities.org/wad/doom.html
WADs:
Monastery of Apostasy
Carcass Causeway
Sintagel


Kid Mars Cat

URL: https://kidmarscat.neocities.org/
WADs:
I. Vista Interiora
Vanilla Doom Actions


Jerry Lehr

URL: geocities.ws/jerryspage/classic_doom/megasite
WADs:
Oops, All Techbase
Absynthium Music Pack


Super Cupcake Tactics

URL: https://supercupcaketactics.neocities.org/doom.html
WADs:
Trench Gore
The Frosty Cream Glade
Wishy Wackadoodle (Doom 1)
OwTheEdge
Mnerva
Tempest Palisade


Infern0

URL: https://infern0.neocities.org/doomhoe.html
WADs:
Screenshots and links to Eric Harris's WADs and some of his own
Battleground
Stadium
Catalyst


PSI

URL: https://therealmofabsurdity.neocities.org/map_index.html
WADs:
Marbled Prison

Konservsky

URL: https://konservsky.neocities.org/
WADs:
Back in Time
Nukage Refinery Plant
The Underground


Orion in the Forest

WADs pending.

Matt's Web Page

Scroll to the Downloads section for Multiplayer MODs

Dybbuk's Doom Megasite



Babel: A GZDoom mod

Tweaks to core gameplay to give Doom a fresh feel.

MadDog's Doom2 Page



Vectorpoem's WADs



lotusmojavedev

WADs: Small Blue Map


Revel Roustry



Gokuma's den of rather unpleasant things