My Mods | |
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To use this skin, you need Quakeme or some other '.mdl' editor. Extract 'zombie.mdl' from 'pak0.pak' or from somewhere else. Unzip 'bayzombi.zip'. Import the skin into 'zombie.mdl'. Copy the 'zombie.mdl' to either '..\quake\id1\progs\' (If you want to run another patch at the same time) or '..\quake\zombie(or something)\progs\'. type 'quake -game zombie' or whatever you named the subdirectory instead of 'zombie'. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Do not put this level in \id1\maps. Make a directory called "pyramid" under you quake directory. Go to that directory and type "pkunzip pyramid.zip -d" Then start quake with the "-game pyramid +map pyramid" command. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic QuakeRepo | |
A WAD2 file which contains various wood, marble, and stone textures. I also added two night sky graphics so If you don't have a WAD editor or WorldCraft, you can make levels. Images taken from WordPerfect. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
This is an .mdl which can be imported into a progs directory. No quakec needed. armor1 > Suit and Tie, armor2 > 311 Shirt, armor3 > Gib Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
This is a new skin for the Soldier/Player. Included are the neonplyr bmp file and the soldier mdl file. It is basically a neon spray-painted player. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Skins that I threw together for fun. armor1 -----> Suit and Tie armor2 -----> 311 Shirt armor3 -----> Gib chicken ----> Chicken Man dann -------> A guy dogg -------> Fluffy Orange Dog enforcer ---> Base from Someone Else's Enforcer Plus Imported Graphics hknight ----> Norseman knight -----> Nazi/Anarchist/Quake Knight noeonplyr --> Neon Player nerd -------> What do you think shalrath ---> Cool Machine legged bloody Shalrath shamplyr ---> Shambler Player zombie -----> Baywatch Zombie Mirrors: None, lost to history | |
El Room is the first level in the Eyesore Levels. It is a small room with a lot of detail. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic QuakeRepo | |
MDLs that I threw together for fun. b_bh100.bsp -----> 100 Health Point Crossbone Power-up (I got so much use out of that image. B_rock0.bsp -----> Small Rocket ammo is now a Duck B_rock1.bsp -----> Large Rocket ammo is now a monkey, from my eyesore and pyramid levels. dog.mdl ---------> Beta version of my sheep. It'll be good when finished. end1.mdl --------> I don't Know, Episode One end2.mdl --------> An "A" for Episode Two end3.mdl --------> Question Mark for Episode Three end4.mdl --------> I don't Know, Episode Four invulner.mdl ----> Something I've wanted to do for a while, an anarchy invulnerability power-up. missile.mdl -----> A lava projectile thing. Quaddama.mdl ----> Spiked Guard Head in the Quad Damage Power-up. S_spike.mdl -----> Long wooden nail for the Super-Nailgun. V_axe.mdl -------> Hatchet, I made it but the idea came from Squawk. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Every dog is now replaced by a sheep. I didn't feel like writing qc for it so i just used the exact frames for the dog. Partly because i can't program and partly I wanted to add the crucified Player patch. I didn't feel like figuring out how to compile but the qc is there, so if any one wants to improve, be my guest. Every crucified zombie is now a sheep too. The invincibilty and invisibility are changed using the runes as a base. All sounds are me going "baaa" so PLEASE help me. Text Mini-Review on Quake Wiki Reused in the Load Patch by Insect Kin. Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Remember when the Spice Girls fought in Quake. That was a treat. |
Most of the Quake1 baddies' skins for the Quake 2 male player. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Just a small map set to the Memory Remains video Put this map in your baseq2/maps directory. If you have the memory Remains in wave format, or any other sound file, put that in baseq2/sound/test1/ and name it memory.wav. The wave will then play in the map. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Text Mirrors: Quaddicted PlanetQuake Mancubus Dreamland BBS DukeWorld Gamers.org | |
This is a skin for the shambler plug-in model taken from the Shambler skin. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
Red, Yellow, Green and Blue Shambler skins Put these skins in your baseq2\players\shambler directory. Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
I tried the best I could to get the skin right but the model was messed up. It still looks pretty good though. (Looks like there is a v2 of the Bug, which uses a different mesh. This skin won't apply to that one, and that appears to be the only one on the archives.) Text Mirrors: Quaddicted Quaddicted (alt) PlanetQuake Mancubus Freie Universitat Berlin Gameaholic | |
CTF skins for the Kanga PPM designed for LightWave CTF Text Mirrors: Quaddicted PlanetQuake Mancubus DukeWorld Gamers.org | |
CTF skins for the Tentacle PPM designed for LightWave CTF Text Mirrors: Quaddicted Mancubus Freie Universitat Berlin Gameaholic | |
An army skin for the Airwolf PPM Text Mirrors: Quaddicted PlanetQuake Mancubus Freie Universitat Berlin Gameaholic |
Qool Links: |
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Some Screenshots of EraserBot Fun |
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