My Mods
Baywatch Zombie - 2/20/1997

To use this skin, you need Quakeme or some other '.mdl' editor.
Extract 'zombie.mdl' from 'pak0.pak' or from somewhere else.
Unzip 'bayzombi.zip'. Import the skin into 'zombie.mdl'.
Copy the 'zombie.mdl' to either '..\quake\id1\progs\' (If you want
to run another patch at the same time) or '..\quake\zombie(or something)\progs\'.
type 'quake -game zombie' or whatever you named the subdirectory instead
of 'zombie'.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
The Pyramid - 2/28/1997

Do not put this level in \id1\maps. Make a directory called "pyramid"
under you quake directory. Go to that directory and type "pkunzip pyramid.zip -d"
Then start quake with the "-game pyramid +map pyramid" command.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic QuakeRepo
Wood & Marble - 3/8/1997

A WAD2 file which contains various wood, marble, and stone textures. I also added two night sky graphics so If you don't have a WAD editor or WorldCraft, you can make levels. Images taken from WordPerfect.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Armor - 3/9/1997

This is an .mdl which can be imported into a progs directory. No quakec needed.
armor1 > Suit and Tie, armor2 > 311 Shirt, armor3 > Gib
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Neon Player - 3/20/1997

This is a new skin for the Soldier/Player. Included are the neonplyr bmp file and the soldier mdl file. It is basically a neon spray-painted player.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Dann Skins - 3/20/1997

Skins that I threw together for fun.

armor1 -----> Suit and Tie
armor2 -----> 311 Shirt
armor3 -----> Gib
chicken ----> Chicken Man
dann -------> A guy
dogg -------> Fluffy Orange Dog
enforcer ---> Base from Someone Else's Enforcer Plus Imported Graphics
hknight ----> Norseman
knight -----> Nazi/Anarchist/Quake Knight
noeonplyr --> Neon Player
nerd -------> What do you think
shalrath ---> Cool Machine legged bloody Shalrath
shamplyr ---> Shambler Player
zombie -----> Baywatch Zombie


Mirrors:
None, lost to history
El Room (Eyesore Series) - 3/30/1997

El Room is the first level in the Eyesore Levels. It is a small room with a lot of detail.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic QuakeRepo
Dann MDLs - 5/3/1997

MDLs that I threw together for fun.

b_bh100.bsp -----> 100 Health Point Crossbone Power-up (I got so much use out of that image.
B_rock0.bsp -----> Small Rocket ammo is now a Duck
B_rock1.bsp -----> Large Rocket ammo is now a monkey, from my eyesore and pyramid levels.
dog.mdl ---------> Beta version of my sheep. It'll be good when finished.
end1.mdl --------> I don't Know, Episode One
end2.mdl --------> An "A" for Episode Two
end3.mdl --------> Question Mark for Episode Three
end4.mdl --------> I don't Know, Episode Four
invulner.mdl ----> Something I've wanted to do for a while, an anarchy invulnerability power-up.
missile.mdl -----> A lava projectile thing.
Quaddama.mdl ----> Spiked Guard Head in the Quad Damage Power-up.
S_spike.mdl -----> Long wooden nail for the Super-Nailgun.
V_axe.mdl -------> Hatchet, I made it but the idea came from Squawk.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Sheep - 6/26/1997

Every dog is now replaced by a sheep.
I didn't feel like writing qc for it so i just used the exact frames for the dog.
Partly because i can't program and partly I wanted to add the crucified Player patch.
I didn't feel like figuring out how to compile but the qc is there, so if any one
wants to improve, be my guest.
Every crucified zombie is now a sheep too.
The invincibilty and invisibility are changed using the runes as a base.
All sounds are me going "baaa" so PLEASE help me.
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Mini-Review on Quake Wiki Reused in the Load Patch by Insect Kin.

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Quaddicted Mancubus Freie Universitat Berlin Gameaholic

Q1-4-Q2 - 1/19/1998

Most of the Quake1 baddies' skins for the Quake 2 male player.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Memory Remains - 1/23/1998

Just a small map set to the Memory Remains video
Put this map in your baseq2/maps directory. If you have the memory Remains in wave format, or any other sound file, put that in baseq2/sound/test1/ and name it memory.wav. The wave will then play in the map.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
ShamSnork - 1/24/1998


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Shamblein - 1/24/1998

This is a skin for the shambler plug-in model taken from the Shambler skin.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Colored Shamblers - 2/4/1998

Red, Yellow, Green and Blue Shambler skins
Put these skins in your baseq2\players\shambler directory.
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Moonbug - 2/25/1998

I tried the best I could to get the skin right but the model was messed up.
It still looks pretty good though.
(Looks like there is a v2 of the Bug, which uses a different mesh. This skin won't apply to that one, and that appears to be the only one on the archives.) Text


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Quaddicted Quaddicted (alt) PlanetQuake Mancubus Freie Universitat Berlin Gameaholic
CTF - Kanga - 3/13/1998

CTF skins for the Kanga PPM designed for LightWave CTF
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Quaddicted PlanetQuake Mancubus DukeWorld Gamers.org
CTF - Tentacle - 3/14/1998

CTF skins for the Tentacle PPM designed for LightWave CTF
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Quaddicted Mancubus Freie Universitat Berlin Gameaholic
Landwolf - 3/26/1998

An army skin for the Airwolf PPM
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Quaddicted PlanetQuake Mancubus Freie Universitat Berlin Gameaholic
Qool Links:

Remember when the Spice Girls fought in Quake. That was a treat.