Factory of Terror
Fall River, MA
Full Contact Option: Yes/Certain Dates
Growing up, I only went to a handfull of low-key and DIY haunted walkthroughs, mostly at churches and schools and the like. The bar was set low, and professional haunts were something I always wanted to go to, but never found the time during my early adult years. This was mainly due to life hitting you with a shovel after going out on your own, prohibiting the precious combo of free time and spare money. Traditionally, it's a balance between the two, but if you're really lucky, you get neither.
With that rambling out of the way, I always saw billboard signs for The Factory of Terror and promised to make it a goal to finally get there one day. It seemed promising primarily on account of the location, which was a sprawling 19th century ex-sweatshop. If there weren't any true ghouls and monsters about, then there was most certainly the ghost of a 14 year old French Canadian girl who had an untimely run-in with a textile loom.
The building is brooding and ominous during the off-season, so once decked out with lighting and scare actors, it completes the look. You can tell that great portions of the stucture have been willfully ignored, and the forcast for renovations are all but abesnt. The only time there will be a clean slate is when the building is razed to the ground, either by deliberate demolition or when someone bumps into a stray brick, and it mimics my final losing move in a Jenga competition.
The walkthrough itself is a decently pace of the usual sort. Actors jump out and shout, but no one can interact per usual. Props and ambience are the usual mix of abandoned manors and violent hospital rooms. There has generally never been much of a wait despite the two lines, and you also get a group photo sent to your phone as part of admission.
At one point, the exit to one of the rooms wasn't clearly labels, so we took a wrong turn. Quite often, there are passaged between the areas where the actors can move and reset their routine. Many-a-time I've mistake one of these as one of the intended passage-ways only to be rebuked by a spook and instructed on where to actually go. But now this time. I guess we missed the actor at that moment in his or her patrol, and we ended up near the beginning. So in esseance we sort of got a freebie and repeated about two-thirds of the attraction.
The factory with all of its pre-labor law history, combined with a century of neglect, makes for an appropriately creepy atmosphere.
Entry is on the lower side with $30 for peak nights, and $20-$25 otherwise. Opening nights can go as little as $16, so it's a good option for a standard haunt.
As with the case of most of the no-touch haunts, unless you're jumpy, there's no sense of danger. The occasional jump-scare may started you, and the decor can be macabre at times.